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Efficient Combinations
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Efficient Combinations
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== Offensive Combinations == These combinations of spells are designed to inflict as much damage and/or control foes as to kill them as simply and easily as possible. Generally, there are three ways of dealing bonus multiplier damage: :1. Dealing Lighting to wet targets (x2 multiplier) :2. Dealing any damage to frozen targets (x3 multiplier) :3. Dealing counter-element damage to an elemental target (varies) === Frost Lightning Storm + Super Steam Lightning Beam & Super Steam Arcane Beam === {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|shield}}{{Element|lightning}}{{Element|lightning}}{{Element|cold}}{{Element|cold}} |Frost Lightning Storm |Chills targets passing through |E-A-A-R-R |- |{{Element|Steam}}{{Element|Steam}}{{Element|arcane}}{{element|Lightning}}{{Element|Lightning}} |Super Steam Lightning Beam |Wets target, high damage |QF-QF-S-A-A |- |{{Element|Steam}}{{Element|Arcane}}{{Element|Arcane}}{{Element|Lightning}}{{Element|Lightning}} |Super Steam Arcane Beam |Wets target, very high damage |QF-S-S-A-A |} This combination is most effective against melee opponents. First, cast Frost Lightning Storm in the direction of the advancing enemies to chill and ministun them. While the mobs are walking through the Frost Lightning Storm, use the Super Steam Lightning Beam. By itself, SSLB wets and deals Lighting 2x multiplier damage. When the wet targets are frozen by FLS, SSLB will deal 3x damage. Demonstration: http://www.youtube.com/watch?v=P3C4bBf3FrI This combination can also be effective against large quantities of enemies by casting the Super Steam Lightning spelling as an AoE cast. Use caution when casting the Frost Lightning Storm as AoE, as you will be completely surrounded. If a player is caught in the Frost Lightning Storm, they will surely die. If "teleport" ({{elem|a}}{{elem|s}}{{elem|a}}) is available, it is the preferred spell to escape the Frost Lightning Storm AoE cast. Demonstration: http://www.youtube.com/watch?v=MuHbNrOGoI0 This combination is very effective against large quantities along with monsters with a large amount of health. No other known attributes. Demonstration: Not yet available :( === Arcane Steam Ball + Arcane Cold Ball === {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|Steam}}{{Element|arcane}}{{Element|Earth}} |Arcane Steam Ball |Damages and wets enemies |Q-S-D-F |- |{{Element|arcane}}{{Element|Earth}}{{Element|Cold}} |Arcane Cold Ball |Damages and freezes the wet/frozen enemies |S-D-R |- |} A powerful, extremely spammable, ranged AoE freezing combo. Individually, each spell only does moderate damage. However, this combo provides one of the best ways to freeze enemy mobs in order to get the 3x damage bonus on frozen targets. Wet with the Steam ball, then freeze with the Cold ball. Each Arcane Cold Ball will do ~1600 AoE damage to frozen enemies per cast, as well as re-freezing them. Demonstration: http://www.youtube.com/watch?v=4La5vqpshtg Tips: * Hit all the keys in the KeyCode at the same time, as if in one key press. * Adding Arcane, Earth, Water, or Cold to increase the AoE or damage isn't recommended in most cases. In the time it takes to hit the corresponding key again, a second volley could've been fired. The most common exception is when charging up to fire long range. * Be careful not to hit enemies that are too close, lest you get caught in the AoE of the spell. * This combination can be converted into an AoE nova freezing at melee range. After freezing, an Arcane Steam Lightning Nova should be used for damage, as demonstrated in the video. === Surrounded Combo Attack === {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|earth}}{{Element|earth}}{{Element|earth}}{{Element|earth}}{{Element|water}} |Waterquake |Makes most enemies fall down and wet themselves |D-D-D-D-Q |- |{{Element|earth}}{{Element|earth}}{{Element|earth}}{{element|earth}}{{Element|cold}} |Freezequake |Freezes when used after waterquake, also knocks most enemies down |D-D-D-D-R |- |{{Element|steam}}{{Element|arcane}}{{Element|arcane}}{{element|arcane}}{{Element|lightning}} |Steamlectric Explosion |High radius steamlectric explosion, when cast on (around) self. |QF-S-S-S-A |- |{{Element|water}}{{Element|water}}{{Element|water}}{{Element|water}}{{Element|water}} |Pent-Water |Water Explosion, pushes enemies back |Q-Q-Q-Q-Q |- |} Great when surrounded by large numbers of enemies, use all as self AoE casts. Due to it's simplicity and knockdown is easy to pull off without disruption except from giant type monsters, which still get frozen. Final damage ends up 6690 which is enough to drop any mob monster. If against a giant use QFQFSAA imbue weapon after freezing to deal massive damage for 1hitting. Demonstration: http://www.youtube.com/watch?v=tFlXypn9uto === Ice Styles === ==== Needle Spray ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|frost}}{{Element|frost}}{{Element|frost}}{{Element|arcane}}{{Element|lightning}} |Needle Spray |Sprays tons of needles that deal massive damage collectively |QR-QR-QR-S-A |- |} Amazing spell that can be used point blank to deal about 500-3k dmg (depending on charging level) to a target instantly, the needles pass through monsters meaning you can do some great area of effect -damage against large groups of mobs. Charging this up allows the needles to travel further and in a tighter spread but point blank needs no charging and at medium ranges you only want to charge it for a second or else you lose the spray. ==== Nightmare Hailstone ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|earth}}{{Element|frost}}{{Element|frost}}{{Element|frost}}{{Element|frost}} |Nightmare Hailstone |Deals good damage when fired instantly, insane damage when charged fully |D-QR-QR-QR-QR |- |} Quicky fired or using 2 frost + 1 earth can deal fair damage from 700-1500 with a short charge, making it a fair single target quick fire spell. Fully laid out with 4 frost and charge deals 10010 damage, which is enough to destroy anything. ==== Lightning Icicles ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|frost}}{{Element|shield}}{{Element|lightning}}{{Element|lightning}}{{Element|lightning}} |Lightning Icicles |Creates blocks of ice which arc lightning to nearby enemies. |QR-E-A-A-A |- |} This is almost a defensive spell as to how well it disables enemies but it deals great sums of damage too. Using it as a sword imbue is most efficient to take out mobs. Using it as a AoE self cast you can prevent enemies getting near while damaging them heavily. This works well even against Yetis, Giants or Beholders. It can even hit phase demons when they are ghost-like during the campaign. Including more lightning gives more impact damage, while more ice makes them last longer. ==== Explosive Slowing Lightning Icicles (QRASER) ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|frost}}{{Element|lightning}}{{Element|arcane}}{{Element|shield}}{{Element|cold}} |Explosive Slowing Lightning Icicles |Creates blocks of ice which arc lightning to nearby enemies while simultaneously exploding and slowing everything they damage. |QR-A-S-E-R |- |} A variation on lightning icicles that adds arcane explosions to the mix, and slows enemies big enough to survive a single hit. Deals tremendous damage and can penetrate armored enemies due to cold effect. Best used on weapon, casting as a nova while unshielded is suicidal. Is much more volatile than Lightning Icicles but can deal tremendous damage if targeted correctly, and is easy to execute quickly (type eraser with a q). ==== Super Exploding Electric Ice Wall ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|frost}}{{Element|frost}}{{Element|shield}}{{Element|arcane}}{{Element|lightning}} |Super Exploding Electric Ice Wall |Creates lightning-shooting, arcane-exploding and insane-damage-dealing ice wall. |QR-QR-E-S-A |- |} The wall shoots arcane lightings dealing great damage to everything close to it and also shocks its victims, in most cases to the time they're dead. Isn't able to instantly kill a troll, but shock gives enough time to cast it several times wihtout being harmed. And it still instant-kills most enemies in area of effect. Very good as a weapon enchant. Caution: easy to kill yourself so it's good to cast a lightning-arcane ward spell. ==== Shatter ==== {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{Element|shield}}{{Element|frost}}{{Element|arcane}}{{Element|arcane}}{{Element|arcane}} |Explosive |Creates a number of arcane-charged icicles which shatter in about a second to release a very strong explosion. |E - QR - S - S - S |- |} Uses: Frontal cast: quite high damaging spikes appear infront of you and will explode after a (very short. run.) moment. AoE cast: Excessive damage, usually capable cutting down most enemies. Recommend not to use without staff for teleport (smokebomb, aristo-staff etc) since casting teleport before the explosione is nearly impossible (you can use the zombie robe so you turn it into a massive healing). Weapon: high damage, and much easier to utilize, this one still takes down most enemies with a massive explosion. === Single Target Safe Kill === {| class="wikitable" ! Element Combo || Description || Effects || Standard PC KeyCode |- |{{element|water}}{{element|water}}{{element|water}}{{element|water}}{{element|water}} |Pent-Water |Water Blast, pushes target back and wets |Q-Q-Q-Q-Q |- |{{Element|cold}}{{Element|arcane}}{{Element|arcane}}{{Element|arcane}}{{Element|arcane}} |Arcane Frost Beam |Freezing and damaging beam |R-S-S-S-S |- |} Excellent way to dispatch a single powerful target. The water blast pushes them to a safe distance while soaking them, and the follow-up arcane-frost beam deals high damage that stacks quickly. It's also easy to spam, allowing you to keep an opponent totally frozen for as long as it takes to kill them.
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