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Spell Combinations

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Spell Combinations are created by queuing up to five of the Elements and using one of four basic attacks. An in depth explanation of how the casting system works, created by Stergeary, can be found here.

You can also find a quick summary of the most efficient combinations here : http://www.youtube.com/watch?v=3PPFr2C7SZQ

Contents

[edit] Force/Beam Effect (Right-click)

Cast force.PNG
TutShiftNotPressed.pngTutMouseRight.png


[edit] Projectile Bombs

Projectiles ranging from pebbles to boulders.

Base Element Description Opposite
Element earth.png Charging increases the projectile's range and multiplies direct hit damage by 4.4 at full charge. Gravity and ricochets can modify total damage done. Element lightning.png
Element Added Damage Cumulative Effects Notes
Shield (E) See WALLS
Earth (D) 75Earth (D) 450 / 750 / 1125Earth (D) damage and increased weight. -
Ice 137.5Ice 550 / 1237.5 / 2200Icedamage and increased weight. Converts all Earth (D) damage to Ice. Denies effects of other elements.
Arcane (S) 425Arcane (S) Increased explosion radius. Improves Fire (F), Cold (R) and Steam damage (x2, x2, and x9/7). Explosion has no falloff.
Life (W) 360Life (W) Increased explosion radius. Operates identically to arcane besides life healing.
Steam 280Steam 396 / 485 / 560Steam damage and increased explosion radius. Wets. -
Water(Q) 0Water(Q) Increased explosion radius. Knockback. Wets. -
Fire (F) 60Fire (F) 85 / 104 / 120Fire (F) damage and increased explosion radius. Ignites. -
Cold (R) 25Cold (R) 35.3 / 43.3 / 50Cold (R) damage and increased explosion radius. Chills. -

Typical Examples :

Element Combo Description Damage Breakdown Notes QWERTY PC
KeyCode
Earth (D)Earth (D)Earth (D)Earth (D)Earth (D) Boulder 1125Earth (D) 4950 fully-charged. D-D-D-D-D
Earth (D)Fire (F) Fireball 75Earth (D) 60Fire (F) Easily spammed. D-F
Earth (D)Arcane (S)SteamSteamFire (F) Blazing Arcane

Steamball

75Earth (D) 425Arcane (S)

509Steam 120Fire (F)

Handle with care. D-S-QF-QF-F
Earth (D)IceIceIceIce Nightmare

Hailstone

2275 Most damaging. 5070-10010 fully-charged. D-QR-QR-QR-QR

[edit] Beams

Long-distance arcane or life rays.

BEAMS
Base Element Description Opposite
Element arcane.png Beams can be crossed (merged) to create even more powerful beams if the two original beams do not contain any opposite elements. Element life.png
Base Element Description Opposite
Element life.png In Multiplayer, beams can be crossed (merged) to create even more powerful beams if the two original beams do not contain any opposite elements.

Operates identically to arcane beams besides life healing.

Element arcane.png
Element Added Damage Cumulative Effects Notes
Shield (E) See MINES
Arcane (S) 106.25Arcane (S) Increases beam duration by 8 hits. A beam with one Arcane (S) lasts for a base of 11 hits.
Life (W) ~89Life (W) Increases beam duration by 8 hits. Life beam only.
Steam 90Steam 127.28/156/180Steam damage. Wets. -
Lightning (A) 51.25Lightning (A) 72.5 / 88.8 / 102.5Lightning (A) damage. Shocks. Doubles entire beam damage to wet enemies.
Water(Q) 0Water(Q) Knockback. Wets. -
Fire (F) 30Fire (F) 42.4 / 52 / 60Fire (F) damage. Ignites. -
Cold (R) 12.5Cold (R) 17.7 / 21.7 / 25Cold (R) damage. Chills. -

Typical Examples :

Element Combo Description Damage Breakdown Notes QWERTY PC
KeyCode
Arcane (S)Arcane (S)Arcane (S)Arcane (S)Arcane (S) Overpower Beam of Entropy 106.25Arcane (S) 43 hits. Up to 4569Arcane (S) damage. S-S-S-S-S
Arcane (S)Cold (R) Ray of Ice 106.25Arcane (S) 12.5Cold (R) Chills. S-R
Arcane (S)SteamLightning (A) Arcane Tempest

Beam

106.25Arcane (S) 90Steam

51.25Lightning (A)

Auto-wets enemies.

495 typical damage.

S-Q-F-A
SteamSteamSteamLightning (A)Arcane (S) Highest DPS beam in game. 106.25Arcane (S) 156Steam

51.25Lightning (A)

Auto-wets enemies.

4500 typical damage. 417 Per tick

QFQFQFAS

[edit] Projectile Barrages

Spread of unpredictable ice shards that can be charged for powerful long-range hits.

PROJECTILE BARRAGES
Base Element Description Opposite
Element ice.png Charging narrows the target cone and increases projectile speed and thus physical damage. Gravity and ricochets modify total damage done. Element fire.png
Element Added Damage Cumulative Effects Notes
Shield (E) See WALLS
Ice 40-80Ice 3 additional shards per Ice. Damage is highly(!) variable.
Arcane (S) ~40-45Arcane (S) Increased Arcane (S) damage. -
Life (W) ~60Life (W) Increased Life (W) heal. Heals.
Lightning (A) ~40-45Lightning (A) Increased Lightning (A) damage. Shocks.
Water(Q) 0Water(Q) - Wets.
Cold (R) 0Cold (R) - Chills.

Typical Examples :

Element Combo Description Damage Breakdown Notes QWERTY PC
KeyCode
IceIceIceIceIce Charged Ice Barrage ~60 Up to ~2100 damage fully-charged. Q-R-Q-R-Q-R-Q-R-Q-R
IceArcane (S) Arcane Barrage ~60Ice ~40Arcane (S) Spammable.

Up to ~1700 damage fully-charged.

Q-R-S

[edit] Elemental Sprays

Sprays and lightning arcs made of raw energy.

SPRAYS
Base Element Description Opposite
Element steam.png Sprays last up to 16 hits in increments of 2 hits. Element cold.png
Base Element Description Opposite
Element fire.png Sprays last up to 16 hits in increments of 2 hits. Element cold.png
Base Element Description Opposite
Element cold.png Sprays last up to 16 hits in increments of 2 hits. Element fire.png
Base Element Description Opposite
Element water.png Sprays last up to 16 hits in increments of 2 hits. Element lightning.png
Element Added Damage Cumulative Effects Notes
Shield (E) See STORMS
Steam 70Steam 99 / 121.2 / 140 / 156.5Steam damage. Increased range, velocity. Wets.
Lightning (A) 0Lightning (A) - Shocks. Doubles typical damage.
Fire (F) 15Fire (F) 21.2 / 26 / 30 / 33.5Fire (F) damage. Ignites. Negates lightning. Increased range, velocity.
Water(Q) 0Water(Q) Increased range, velocity. Knockback.
Base Element Description Opposite
Element lightning.png Lightning arcs jump between close targets to damage multiple enemies (or allies). Discharges up to 8 hits. Element water.png
Element Added Damage Cumulative Effects Notes
Shield (E) See STORMS
Lightning (A) 31.25Lightning (A) 44.2 / 54.1 / 62.5 / 69.9Lightning (A) damage. Shocks.
Fire (F) 0Fire (F) Increases burn strength. Ignites.
Cold (R) 0Cold (R) - Chills.

Typical Examples :

Element Combo Description Damage Breakdown Notes QWERTY PC
KeyCode
SteamSteamSteamSteamSteam Charged Steam Burst 156.5Steam Up to 2504 total Steam damage. Q-F-Q-F-Q-F-Q-F-Q-F
SteamSteamSteamSteamLightning (A) Tempest's Wrath

Lightning Blast

280Steam 0Lightning (A) Up to 4480 total damage. Q-F-Q-F-Q-F-Q-F-A
SteamLightning (A)Fire (F) Blazing Blast of Destructive Storms 70Steam 15Fire (F) 0Lightning (A) Looks impressive. Q-F-A-F
SteamLightning (A)Cold (R)

= Lightning (A)

Charged Hailstorm 31.25Lightning (A)x2 Chills, wets and causes Lightning damage. Will freeze. Q-F-A-R
Water(Q)Water(Q)Water(Q)Water(Q)Water(Q) Crushing Tides

0Water(Q)

Powerful knockback. Wets enemies Q-Q-Q-Q-Q
SteamSteamWater(Q)Water(Q)Lightning (A) Unforgiving Torrent 484Steam Powerful knockback. Wets and shocks enemies. Q-F-Q-F-Q-F-Q-F-A-R-R

[edit] Area Of Effect (Hold shift while right clicking)

Cast area.PNG
TutShiftPressed.pngTutMouseRight.png


[edit] Novas

Additional elements increase nova radius for all elements and damage for Lightning, Cold, Ice and Steam.

Element Combo Description Effects Damage Comment Standard PC KeyCode
Water(Q) Tsunami Explosion Knockback, Wets 0 Additional Water(Q) increases AOE and knockback. Q
Earth (D) Earthquake Knockdown - Additional Earth (D) increases AOE radius. D
Life (W) Weaving Life - Heals ~359 Additional Life (W) increases AOE radius. W
Arcane (S) Arcane Nova - 425 Additional Arcane (S) increases AOE radius. S
Lightning (A) Storm Spiral Shocks 250 (Lightning (A)x1)

~559 (Lightning (A)x5)

Additional Lightning (A) increases AOE radius and damage.

Hold for a second strike.

A
Cold (R) Chilling Nova Chills 11-25 (Cold (R)x1)

12-56 (Cold (R)x5)

Additional Cold (R) increases AOE radius and damage. R
Fire (F) Flame Explosion Sets on Fire 50-60 (Fire (F)x1)

50-134 (Fire (F)x5)

Additional Fire (F) increases AOE radius and damage. F
Ice Ice Nova - 275 (Icex1)

615 (Icex5)

Additional Ice increases AOE radius and damage. Q-R
Steam Vaporous Burst Wets 138-280 (Steamx1)

160-626 (Steamx5)

Additional Steam increases AOE radius and damage. Q-F
Earth (D)Fire (F) Magma Eruption Sets on Fire, Knockdown 60 (Fire (F)x1)

120 (Fire (F)x4)

Additional Earth (D) increases AOE radius, Fire (F) increases damage. D-F
Earth (D)Cold (R) Chilling Core Chills, Knockdown 25 / 0 (Wet) Additional Earth (D) increases AOE radius, Cold (R) increases damage. D-R
Earth (D)Ice Frozen Fissures Knockdown 275 (Icex1)

550 (Icex4)

Additional Earth (D) increases AOE radius,

Ice increases AOE radius and damage.

D-Q-R
Earth (D)Steam Geiser Knockdown 280 (Steamx1)

560 (Steamx4)

Additional Earth (D) increases AOE radius,

Steam increases AOE radius and damage.

D-Q-F
Earth (D)Arcane (S) Entropic Eruption Knockdown 225 (Arcane (S)x1)

450 (Arcane (S)x4)

Additional Earth (D) increases AOE radius, Arcane (S) increases damage. S-D
Arcane (S)Cold (R) Frost Entropic Nova Chills 475 / 1425 (Wet) (Icex1)

525 / 1575 (Wet) (Icex4)

Additional Arcane (S) increases AOE radius, Cold (R) increases damage. S-R
Arcane (S)Fire (F) Igniter's Arcane Wrath Sets on Fire 545 (Fire (F)x1)

665 (Fire (F)x4)

Additional Arcane (S) increases AOE radius, Fire (F) increases damage. S-F
Arcane (S)Lightning (A) Vile Volts Shocks 755 (Lightning (A)x1)

1085 (Lightning (A)x4)

Additional Arcane (S) increases AOE radius, Lightning (A) increases damage. S-A
Arcane (S)Ice Arcane Iceberg - 500

775 (Icex4)

Additional Arcane (S) and Ice increase AOE radius and damage. S-Q-R
Arcane (S)Steam Vaporous Magic Wets 785 (Steamx1)

1145 (Steamx4)

Additional Arcane (S) increases AOE radius, Steam increases damage. S-Q-F
Arcane (S)Cold (R)Lightning (A) Fury of the Wizard Chills, Shocks 805 / 2415 (Wet)

1047 / 3140 (Wet) (Lightning (A)x3)

Additional Arcane (S) increases AOE radius, Lightning (A) increases damage. S-R-A
SteamLightning (A)Arcane (S) Destructive Magic (Clears small pests) Wets, Shocks 1260 Additional Arcane (S) increases radius, Steam increase damage. S-QF-A

[edit] Self-Cast Effects (middle mouse button)

Cast self.png
TutShiftNotPressed.pngTutMouseMiddle.png


[edit] Single Element

Casts a single element on yourself.

Element Combo Description
Life (W) Heal 179 hp. Self-casting life will also cure a wizard in a poisoned state, even if healing is prevented by a Shield. Stacking Life elements prolongs the healing effect over several seconds.
Shield (E) Creates a protective shield around your wizard. Also reduces the amount of force needed to lift the wizard off the ground. Prevents from becoming 'wet', 'chilled', 'frozen', 'poisoned' or being ignited on fire. Also prevents negating the effects of these by self-casting the appropriate element. Personal shields decay over time and can be restored by boosting (which requires you to stand still for a short time) but prevents the wizard from healing himself or getting healed by someone else. Also causes Player to be knocked back and interrupted when he takes any melee or ranged damage.
Fire (F) Ignites wizard on fire doing damage over time. Negates 'wet', 'chilled' and 'frozen'.
Water(Q) Douses the wizard, making him 'wet'. While wet, attempting to cast a lightning spell will result in 250 self-inflicted damage, unless cyber mage whill heal 250 and be stacked. Self-casting water negates the 'on fire' effect.
Cold (R) Chills the wizard, slowing him down. Casting while wet will freeze the wizard. Self-casting fire will negate chilled and frozen statuses.
Earth (D) Drops a stone on the wizard's head, dealing damage. Casting with 5 conjured will instantly kill an unshielded wizard, useful for getting back to a checkpoint. Note this can be used offensively as well, such as when a foe is standing on a bridge above you.

[edit] Imbue Weapon (Hold shift while left clicking)

Cast weapon.PNG
TutShiftPressed.pngTutMouseLeft.png


[edit] Elemental Blades

Imbues your weapon with an element then swings your weapon with it (shown in order of precedence).

Element Combo Description
Shield (E) Sets a shield in front of the caster as a long wall
Earth (D) Vertical slash that sends out a fissure
Ice Vertical downward ice slash
Life (W) Horizontal swing dealing life damage
Arcane (S) Horizontal swing dealing arcane damage
Steam Forward thrust emitting steam
Lightning (A) Forward thrust emitting lightning
Fire (F) Forward thrust emitting fire
Cold (R) Forward thrust emitting cold
Water(Q) Forward thrust emitting water

[edit] Enchanted Blades

Horizontal Swing

Element Combo Description Effects Damage Standard PC KeyCode
Arcane (S)Fire (F) Entropic Sword of Magma Burns 545 (Fire (F)x1)

665 (Fire (F)x4)

S-F
Arcane (S)Water(Q) Arcane Blade of Coral Wets 425 S-Q
Arcane (S)Cold (R) Arcane Cold Blade Chills 475 / 1425 (wet) (Cold (R)x1)

525 / 1575 (wet) (Cold (R)x4)

S-R
Arcane (S)Lightning (A) Arcane Lightning Blade - 755 (Lightning (A)x1)

1085 (Lightning (A)x4)

S-A
Arcane (S)Steam Arcane Steam Blade Wets 785 (Steamx1)

1145 (Steamx4)

S-Q-F
Arcane (S)Fire (F)Lightning (A) Blade of the Summoner Burns 875 S-F-A
Arcane (S)Cold (R)Lightning (A) Chilled Blade of Thor Chills 805 / 2415 (wet)

1047 / 3140 (wet) (Lightning (A)x3)

S-R-A
Arcane (S)SteamLightning (A) Blade of the Arcane Storms Wets 2230 S-Q-F-A
Arcane (S)SteamSteamLightning (A)Lightning (A) Secret Blade of the Charged Entropy Wets 2802 S-Q-F-Q-F-A-A
IceIceArcane (S)Shield (E)Earth (D) Blade of Enchanted Ice Chills 1800+800(Arcane (S)) QR-QR-S-E-D

[edit] Fissure Blades

Travels into the direction the caster is facing. Ignores some elements.

Element Combo Description Additional Effects Standard PC KeyCode
Earth (D) Earth Fissure - Knockdown - No damage - D
Earth (D)Water(Q) Water Fissure - Knockback, Wets - No damage Additional Water(Q) increases knockback power. D-Q
Earth (D)Fire (F) Fire Fissure - Knockdown, Sets on Fire - No damage Additional Fire (F) increases fire strength. D-F
Earth (D)Cold (R) Cold Fissure - Knockdown, Chills - No damage - D-R
Earth (D)Arcane (S) Arcane Fissure - Knockback, No damage Additional Arcane (S) increases knockback power. D-S
Earth (D)Steam Steam Fissure - Wets - No damage - D-Q-F

[edit] Ice Blades

Vertical swing, ignores most elements.

Element Combo Description Standard PC KeyCode
Ice Ice Blade - 180 Damage Q-R
IceEarth (D) Fissuring Ice Blade - 180 Damage - Launches Fissure Q-R-D
IceWater(Q) Ice Blade - 180 Damage - Wets Q-R-Q
IceCold (R) Ice Blade - 180 Damage - Chills Q-R-R
IceIceIceIceIce Enormous Ice Blade - 402 Damage Q-R-Q-R-Q-R-Q-R-Q-R
Shield (E)IceIceLightning (A)Arcane (S) Exploding Wall Blade of Death (Use with caution!) - Too much damage - Kills E-Q-R-Q-R-A-S

[edit] Shield

Base Element Description Opposing Element
Element shield.png The Shield element is unique in that it takes priority over all others and is its own opposite; One can only have a single shield element in any given cast, and attempting to add another will cancel the current one. Element shield.png

The four cast modes of Shield all provide some form of protection to the player, and the mode of casting simply effects the arrangement:

  • Self-cast effects either provide immunity to elements or create a personal physical barrier on the player.
  • Force casts lay out a shield in a semi-circle in front of the caster.
  • Area casts lay out a shield in a full circle surrounding the caster.
  • Imbued weapon casts lay out the shield in a line directly in front of the caster.

[edit] Self-cast

TutShiftNotPressed.pngTutMouseMiddle.png

Note: Self-casts do not stack. Casting a new self-cast will replace the existing one.

[edit] Armor

Casting Shield alone, or using a solid element (Earth or Ice) with a Shield element creates a protective armor suit around the player that absorbs physical damage, but slows the player down and does not provide protection against status effects on its own.

Element Combos Description Effects Standard PC Keycode Notes and Additional Effects
Shield (E) Barrier The barrier has 500 health and deflects all beam casts. E
  • Barrier loses 10 health per second but can be Boosted with the Space key indefinitely.
  • User will be knocked down upon taking any damage, no matter how slight.
  • Taking damage greater than the shield's health in one hit will break the shield, but the additional damage will not leak through to harm you.
Shield (E)Ice Ice Armor
  • Absorbs physical damage.
  • Slows the caster slightly.
  • Any enemy near you when you first cast it gets damaged slightly.
  • Harder armor appears lighter.
  • Each additional Ice increases these effects.
E-QR By adding additional elements, one can also be granted resistance auras with the armor:
  • Add Water(Q) Life (W) Cold (R) Arcane (S) or Steam for resistance.
  • Adding Lightning (A) is only possible for Ice Armor.
  • Adding Fire (F) is only possible for Rock Armor.

To counter the speed loss:

  • Casting Haste (ASF) is an effective counterbalance
  • The Rogue Robe also grants a good speed for these casts
Shield (E)Earth (D) Rock Armor
  • Absorbs physical damage.
  • Slows the caster slightly.
  • Harder armor appears darker.
  • Each additional Earth (D) increases these effects.
E-D
Shield (E)IceEarth (D) Ice-spiked Rock Armor Combines the effects of Ice and Rock armors together.
Each additional Ice and Earth (D) increases these effects.
Additional Ice provides a faster wizard than Rock armor but not as durable.
E-QR-D

[edit] Resistance Aura

Caster gains an aura that grants immunity to a certain element to ALL players or monsters within the range. Opposite Auras cancel out. The aura lasts for 15 seconds, and stacking elements increase radius and time by 5 seconds. There is no limit on the amount of damage it can absorb, making it very useful for resisting high damage spells such as thunderbolt, or element-based damage with dangerous knockback (goblin bombs).

Element Combo Description Standard PC KeyCode
Shield (E)Water(Q) Water Resistance Aura.
Prevents becoming soaked, as well as being frozen after becoming wet.
E-Q
Shield (E)Life (W) Life Resistance Aura.
Prevents healing from Life casts.
E-W
Shield (E)Cold (R) Cold Resistance Aura.
Prevents chilling (but not freezing).
E-R
Shield (E)Lightning (A) Lightning Resistance Aura.
Prevents stunning.
E-A
Shield (E)Arcane (S) Arcane Resistance Aura.

(Healing (Life Magic) still works)

E-S
Shield (E)Fire (F) Fire Resistance Aura.
Prevents burning.
E-F
Shield (E)Steam Steam Resistance Aura.
Prevents Steam damage, but will not prevent you from getting wet.
E-Q-F
Shield (E)Lightning (A)Fire (F)Arcane (S) SAFE resistance aura.
Provides resistance to the most common damaging elements.
S-A-F-E
Shield (E)SteamLightning (A)Fire (F)Arcane (S) Super-SAFE resistance aura.
Provides resistance to the most common damaging elements.
QF-S-A-F-E
Shield (E)Lightning (A)Cold (R)Arcane (S) Arcane-Cold Resistance Aura.
Almost the same as the SAFE resistance aura but provides protection from Cold (R) instead of Fire (F).
A-S-E-R
Shield (E)IceLightning (A)Arcane (S)Fire (F)

Shield (E)Water(Q)Lightning (A)Arcane (S)

Water/Electric immunity.
Allows Lightning (A) and Water(Q)to be cast together. Great for thunderstorm. Cast fire last.
E-RQ-A-S-F
Shield (E)SteamSteamLightning (A)Arcane (S)Cold (R)

Shield (E)SteamWater(Q)Lightning (A)Arcane (S)

Super-Dry Aura.
Keeps you dry from Water(Q) and Steam along with Arcane (S) and Lightning (A) resistance. Cast cold last.
QF-QF-A-S-E-R

[edit] Force, Area, & Imbue Weapon Casts

All Shield Force, Area, and Imbue casts are the same except for where it is cast:

Cast Type Description
TutShiftNotPressed.pngTutMouseRight.png A beam cast will cast in front of you along a semi-circle.
TutShiftPressed.pngTutMouseRight.png An area cast will do the same as a beam cast, only all around you in a full circle.
TutShiftPressed.pngTutMouseLeft.png A weapon imbue cast will do the same as a beam cast, only in front of you in a straight line.

[edit] Walls

As with Self-casts, using Shield alone or with Earth or Ice produces something different than the others by themselves.

Walls provide physical walls to block enemy attacks. Walls may have an effect when they rise, when they are struck, if they explode upon death, as well as possessing a passive spraying effect to their surroundings. Some general information:

  • Ice walls last a very short time. Adding additional Ice to an Ice Wall primarily increases the longevity of the wall (they appear to have fewer cracks in them) and secondarily increases its damage.
  • Stone walls last a fairly long time. Adding additional Earth (D) to a Stone Wall primarily makes the wall a lot tougher (and slightly changes its shape and color) and secondarily increases its longevity.
  • Walls imbued to weapons are generally more powerful.
Element Combo Description Effects Rise/Spray/Explode Damage Additional Effects Standard PC KeyCode
Shield (E) Barrier Deflects Beams - / - / - Use Boost (Space) to recharge its health. E
Shield (E)Ice Ice Wall Knockdown 275-550 / - / - (Icex1)

550-1100 / - / - (Icex4)

Additional Ice increases longevity and rising damage. E-QR
Shield (E)Earth (D) Stone Wall Knockdown - / - / - Additional Earth (D) increases wall toughness/duration. E-D
Shield (E)IceEarth (D) Combination Wall Same as Ice and Stone 275-550 / - / - (Icex1)

476-952 / - / - (Icex3)

The Ice portion explodes before the Stone one. E-QR-D
Shield (E)IceWater(Q) Ice Spout Wall Wets 275-550 / - / - - E-QR-Q
Shield (E)IceLife (W) Life Crystals of Redemption Knockdown, Heals, Explodes 95-245 / - / - 149 healing per wall on rise and explode. 0-599 healing spray.

Additional Life (W) slightly increases healing.

E-QR-W
Shield (E)IceCold (R) Chilly Ice Wall Knockdown, Chills 300-600 / - / -

~318-637 / - / - (Cold (R)x3)

Additional Cold (R) slightly increases direct hit damage. E-QR-R
Shield (E)IceLightning (A) Tesla Coils Knockdown, AOE Shocks 557-1083 / 0-130 / -

765-1473 / 0-675 / - (Lightning (A)x3)

Additional Lightning (A) increases duration, direct hit damage, and

lightning damage per tick, while Ice only increases direct hit damage.

E-QR-A
Shield (E)IceArcane (S) Arcane Ice Wall Knockdown, Explodes 500-1000 / ~0-113 / 225

600-1200 / ~0-113 / 225 (Arcane (S)x3)

Additional Arcane (S) increases direct hit damage. E-QR-S
Shield (E)IceArcane (S)Lightning (A)Cold (R) Chilly Exploding Electric Ice Wall Knockdown, Chills

Shocks, Explodes

775-1639 / 0-355 / 89-355 - E-QR-S-A-R
Shield (E)IceIceArcane (S)Lightning (A) Energy Crystals of Doom Knockdown, Shocks

Explodes

775-1817 / 0-710 / 89-355 - E-QR-QR-S-A
Shield (E)Earth (D)Water(Q) Geyser Wall Knockdown, Wets - / - / - Additional Water(Q) increases element time. E-D-Q
Shield (E)Earth (D)Life (W) Life-Giving Stone Wall Knockdown, Heals, Explodes - 149 healing per wall on Rise and Explode.

Will heal other walls.

E-D-W
Shield (E)Earth (D)Cold (R) Chilly Geyser Wall Knockdown, Chills 25-50 / - / - (Cold (R)x1)

43-87 / - / - (Cold (R)x3)

Additional Cold (R) increases element time and damage. E-D-R
Shield (E)Earth (D)Arcane (S) Arcane Stone Wall Knockdown, Explodes ~225-450 / - / ~56 (Arcane (S)x1)

~390-779 / - / ~56 (Arcane (S)x3)

Additional Arcane (S) increases rising damage

and possibly returned damage when struck.

E-D-S
Shield (E)Earth (D)Fire (F) Volcano Wall Knockdown, Sets on fire ~120 / ~30 / - Additional Fire (F) increases element time,

and increases starting burning tick slightly.

E-D-F
Shield (E)Earth (D)Steam Steam Geyser Wall Knockdown, Wets (spray) 280-560 / - / - (Steamx1)

485-970 / - / - (Steamx3)

Additional Steam increases element time. E-D-Q-F

Note that Shield (E)IceLightning (A)Cold (R) does NOT produce a Lightning explosion

[edit] Mines

Combining a Shield with a Beam element gives you mines. Mines are detonated when anyone passes over them, including you! They also detonate if more bombs are placed on them. If you are inside a barrier or wall, mines can be laid outside them.

Cast Type Description
TutShiftNotPressed.pngTutMouseRight.png Force cast will lay four mines can be laid in an arc in front of you.
TutShiftPressed.pngTutMouseRight.png Area cast will lay a circle of twelve mines surrounding you.
TutShiftPressed.pngTutMouseLeft.png A weapon imbue cast will lay three to four mines in a straight line away from you.
  • Additional Life or Arcane mines increase their power and area of effect.
Element Combo Description Effects Damage Standard PC KeyCode
Shield (E)Life (W) Healing Mines Knockback except for target, shield boost 599 healing E-W
Shield (E)Arcane (S) Arcane Mines Large knockback 225 E-S
Shield (E)Arcane (S)Water(Q) Water Mines Wets, Knockback 225 E-S-Q
Shield (E)Arcane (S)Cold (R) Frost Mines Chills, Knockback 225 E-S-R
Shield (E)Arcane (S)Lightning (A) Lightning Mines Shocks, Knockback 355 (Lightning (A)x1)

450 (Lightning (A)x3)

E-S-A
Shield (E)Arcane (S)Fire (F) Fire Mines Sets on Fire, Knockback 225 E-S-F
Shield (E)Arcane (S)Steam Steam Mines Wets, Knockback 225 E-S-Q-F
Arcane (S)Fire (F)Lightning (A)Shield (E) Fire Lightning Mines (SAFE Mines) Sets on Fire, Shocks, Knockback 355 S-A-F-E
Shield (E)Arcane (S)Fire (F)Fire (F)Lightning (A) Super Fire Lightning Mines Sets on Fire, Increasing DoT, Knockback, Shocks 485 E-S-F-F-A
Lightning (A)Cold (R)Arcane (S)Shield (E) Cold Lightning Mines (ARSE Mines) Chills, Shocks, Large Knockback 355 A-R-S-E
Shield (E)Arcane (S)SteamLightning (A) Steam Lightning Mines Wets, Shocks, Knockback 485 E-S-Q-F-A

[edit] Storms

Additional elements increases duration.

Element Combo Description Effects Damage Additional Effects Standard PC KeyCode
Shield (E)Water(Q) Rain Storm Wets - Additional Water(Q) increases duration. E-Q
Shield (E)Cold (R) Snow Storm Chills - Additional Cold (R) increases duration. E-R
Shield (E)Lightning (A) Lightning Storm Shocks 32.5 * 16 ticks (Lightning (A)x1)

65 * 40 ticks (Lightning (A)x4)

Additional Lightning (A) increases duration and damage. E-A
Shield (E)Fire (F) Fire Storm Sets on Fire ~6-174 (Fire (F)x1)

~40-357 (Fire (F)x4)

Additional Fire (F) increases duration and damage. E-F
Shield (E)Steam Steam Storm Wets - Additional Steam increases duration. E-Q-F
Shield (E)Fire (F)Steam Safety Storm Cures wet, chills, freeze and fire - Additional Steam and Fire (F)

increase duration and alter appearance.

E-Q-F-F
Shield (E)Fire (F)Lightning (A) Fire Lightning Storm Sets on Fire 32.5 * 24 ticks + fire Additional Lightning (A) and Fire (F)

increase duration and damage.

E-F-A
Shield (E)Cold (R)Lightning (A) Frost Lightning Storm Chills 32.5 *24 ticks Additional Lightning (A) increases duration and damage.

Additional Cold (R) increases duration.

E-R-A
Shield (E)SteamLightning (A) Steam Lightning Storm Wets 65 * 24 ticks Additional Lightning (A) increases duration and damage.

Additional Steam increases duration.

E-Q-F-A

[edit] See also