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Goblin
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{{stub}} [[File:Goblins - Splashscreen.jpg|none|thumb|600x600px|alt=]] ==Goblin Rogue== {{Monster | image = [[File:Rogue_Goblins.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 1]], [[Chapter 2]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | turn = 5 | score = 70 }} Goblin Rogues are the most common variation of goblins you can run into. They are very weak but usually travel in packs, so they can be some sort of danger to a (very) inexperienced wizard. They have a tendency to lunge and grapple onto your head taking control of you until you break free either by repeatedly pressing the space bar or casting a powerful spell. The easiest way to defeat them is to use Arcane Fireballs ({{elem|arcane}}{{elem|earth}}{{elem|fire}}), only one should be enough to kill some of them, so a barrage of these is devasting. Goblins will easily panic when set on fire, so it's also great crowd control spell. {{-}} {{Monster | image = [[File:Goblin_Rogue_Pirate.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 2]], [[Chapter 3]], [[Chapter 4]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | turn = 5 | score = 70 }} {{-}} ==Goblin Ranger== {{Monster | image = [[File:goblin_ranger.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 2]], [[Chapter 3]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | turn = 5 | score = 70 }} Goblin Rangers are almost exactly like [[Goblin Rogue]]s except they wield long range bows. They rapidly fire arrows that have a chance at knocking you down, making you vulnerable to your enemies. Like [[Goblin Rogue]]s, Goblin rangers also travel in packs making them quite a nuisance. {{elem|a}}{{elem|f}}{{elem|a}}{{elem|f}}{{elem|s}} works wonders against them. {{-}} ==Goblin Hood== {{Monster | image = [[File:Goblinhood.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 2]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | turn = 5 | score = 70 }} Goblin Hood is very accurate when he fires, he also fires very fast. Goblin Hood however has shorter range than the regular [[Goblin Ranger|Goblin Rangers]]. To kill him, stand a bit away and shoot a beam spell. {{-}} ==Goblin Bomber== {{Monster | image = [[File:Goblin_Bomber.png]] | MHP = 800 | Species = Goblin | appearance = [[Chapter 2]], [[Chapter 3]], [[Chapter 4]], [[Chapter 8]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 3 | score = 90 }} They throw bombs, which will explode after some time lying on the ground, sending the wizard flying, heavily damaging him and setting him on fire. As most goblins, they usually fight in packs, and this means a giant barrage of bombs. If you won't kill them quickly, every place on the battlefield will be full of bombs and thus they are a high-priority targets. Additionally, upon death they drop 4-5 bombs around, so it's dangerous to fight them in melee. Luckily, any attack or spell dealing fire damage will make them go boom. The wizard can also use a push and AoE push (force and area casts with empty spellbar) spells to throw the bombs back, quite often to some goblins, so it's a great idea to start a battle like that. It's also possible for skilled players to use the bombs against other goblins. [[Gyrojet Pistol]] is a very effective weapon against them. {{-}} ==Goblin Shaman== {{Monster | image = [[File:Goblin_shaman.png]] | MHP = 2000 | Species = Goblin | appearance = [[Chapter 2]], [[Chapter 6]] | weaknesses = {{elem|fire}} (unless warded) | regen = 0 | speed = unknown | score = unknown }} They often cast a water beam ({{elem|q}}{{elem|s}}) and randomly teleport themselves around with their [[Rod of Emergency Teleport|Rods of Emergency Teleport]] that is dropped upon death. They also cast simple lightnings ({{elem|lightning}}x1), mainly after wetting the wizard. They can also cast a fire ward ({{elem|shield}}{{elem|fire}}{{elem|fire}}{{elem|fire}}{{elem|fire}}) on himself, also protecting nearby goblins form this element which is, by the way, very effective against these creatures so this spell can be a pain in the ass. Their casting is very chaotic - water beams and lightnings hit mainly other goblins. First time you meet them there will be a book with [[Nullify]] nearby. Use this magick to negate their fire wards. When you see they charge arcane and water, start shooting some beam at them. When your wizard's and the shaman's beams hit each other, they will create a powerful explosion, you should use this to your advantage. The beams don't need to contain opposite elements as beams shot in opposite directions always make boom. Also, do not try to use life as this will add some healing effect to the explosion. {{-}} ==Goblin Commando== {{Monster | image = [[File:Goblin_commando.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 5]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | score = 100 }} Uses its bow at range and will either try to slash at you or grab you if you get close. They have a more impressive name but they are as weak as ordinary goblins and Arcane Fireballs ({{elem|arcane}}{{elem|earth}}{{elem|fire}}) roast whole armies of them. {{-}} ==Goblin Warrior== {{Monster | image = [[File:Goblin Warrior.png]] | MHP = 100+900 | Species = Goblin | appearance = [[Chapter 8]] | weaknesses = Unknown | regen = 0 | speed = 3 (4 when shield is gone) | score = 150 }} Found outside the [[Jarn Mines]], these goblins are heavily armored, carrying a red shield which helps protect them from attacks. They attack slowly, until their shield is destroyed. This can be easily done by casting earthquake ({{elem|earth}} AoE). They are more resistant to panic than regular goblins and thus Arcane Fireballs aren't so good now, also their captain's attacks are cold-based and their effects will negate each other. They are armored, though, and take more damage from lightning-based attacks. {{-}} ==Goblin Archer== {{Monster | image = [[File:Goblin Archer.png]] | MHP = 900 | Species = Goblin | appearance = [[Chapter 8]] | weaknesses = ? | regen = 0 | speed = 3 | score = 170 }} When their arrows hit the target they put it on fire. It's best to cast a fire ward ({{elem|shield}}{{elem|fire}}) on self then attack them with a goblin slayer's best friend - Arcane Fireball spell. {{-}} ==Goblin Captain== {{Monster | image = [[File:Goblin_captain.png]] | MHP = 150+2200 | Species = Goblin | appearance = [[Chapter 8]] | weaknesses = Unknown | regen = 0 | speed = 3 (4 when shield is gone) | score = 320 }} When compared to other goblins - very dangerous. They wield shields and [[Frost Cleaver]]s. The first ones are easily destroyed using earthquake spell, but the second one is a big problem. They do spin attacks that will freeze anything in their way. This means, mainly goblins, but if the wizard is frozen high damage of their weapons make it very easy to die (especially with a full spellbar without any {{elem|fire}}), so it's best to keep them at a distance. Also, this means killing them will give precious and powerful loot, perfect for slaying other enemies. If the wizard will evade attacks, the captain can harm goblins more than his enemy. {{-}} ==Goblin Miner== {{Monster | image = [[File:Goblin Miner.png]] | MHP = 700 | Species = Goblin | appearance = [[Chapter 8]] | weaknesses = {{elem|fire}} | regen = 0 | speed = 4 | score = 70 }} Found within the [[Jarn Mines]], these goblins are much akin to the [[Goblin Rogue]]s encountered in earlier chapters. The fighting strategy is the same. {{-}} ==Goblin Wizard== {{Monster | image = [[File:Goblin_Wizard.png]] | MHP = 3000 | Species = Goblin | appearance = [[Chapter 6]] and [[Chapter 8]] | weaknesses = Everything, mainly {{elem|fire}} | regen = 0 | speed = 4 | score = 1700 }} They wear robes matching their element. '''Gray wizards''' They cast {{elem|arcane}}{{elem|fire}}{{elem|lightning}} beam, {{elem|life}}x3 beam, {{elem|water}}x3 spray, being wet will make it cast {{elem|arcane}} beam instead of {{elem|arcane}}{{elem|fire}}{{elem|lightning}} beam. They cast very chaoticly and thus are often more dangerous to goblins than to wizards. A good strategy is to shoot them with Heat Rays ({{elem|arcane}}{{elem|lightning}}{{elem|fire}}{{elem|a}}{{elem|f}}) - this will set them on fire, deal nice damage and sometimes make panic, and when they will try to shoot the wizard a beam spell it will make an explosion, dealing powerful damage to the goblin wizard and everything near him. Watch out, it can also harm you if you don't pay enough attention to the goblin's behavior! Upon death they drop a [[Goblin Staff]]. '''Aristocrats (colored wizards)''' Light-blue casts {{elem|ice}} barrage, {{elem|cold}}x3 spray, {{elem|shield}} wall and sometimes {{elem|ice}}{{elem|cold}} barrage Red casts {{elem|fire}}x3 spray and {{elem|fire}}{{elem|earth}} projectile Purple casts {{elem|lightning}}x3 and {{elem|lightning}}x3 AoE Green casts {{elem|earth}} projectile, {{elem|water}}x2{{elem|earth}} projectile, {{elem|life}}x3 beam and sometimes water spray, uses self heal much more frequently than other types Black casts {{elem|lightning}}{{elem|fire}}, {{elem|lightning}}x3 AoE, {{elem|arcane}}{{elem|cold}} AoE, {{elem|fire}}x2 AoE, {{elem|earth}}x2{{elem|arcane}}, {{elem|life}} beam and {{elem|shield}} wall They all cast self heal, use fire to thaw/dry themselves and use water when burning. [[category:Enemies (Magicka)]] [[Category:Enemies (Magicka 2)]]
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