Invisibility

From Magickapedia
Jump to: navigation, search
Invisibility Information Magick invisibility.png
Game Description: The power of invisibility has long been associated with shiny jewelry, hairy feet, and cowardice. This magick hides the caster from the eyes of his foes, and allows him to make a quick exit from an awkward situation.
Combination: Arcane (S)Shield (E)SteamArcane (S)
Keycode: SEQFS, SEFQS
Location: Chapter Eleven: After the first 3 Snow Trolls in the first area, head south along the cliff to the east instead of entering the fortress.


Spell effects[edit | edit source]

Invisibility causes the caster to become invisible to all enemies and lasts indefinitely until removed. While invisible, enemies will treat the caster as though he is not present. Invisibility is removed by the following:

  • Touching an enemy (being in melee range of an enemy).
  • Taking damage of any kind, even 0 damage, includes falling damage and damage diverted to an active personal shield.
  • Casting a spell, Magick or staff ability.
  • A melee attack (both imbued and non-imbued).
  • Nullify Magick.

Invisibility is not removed by the following:

  • Queuing elements into the spellbar.
  • Moving and walking.
  • Changing areas and scenes.

Since Invisibility is removed by taking damage of any kind, it does not work during Rain/Thunder Storm and Blizzard because those weather effects apply a 0 damage water/cold attack respectively to all units every 0.25 seconds over their duration unless the caster is in a shield bubble or is immune to water/cold. Projectile spells, arrows and bombs thrown by enemies before the caster is invisible will still hit the caster after he is invisible.

Invisible units still take up space and other units cannot walk through them. Allied units that are invisible are easily identified by having an outline around their character model which is transparent, similar to the effect seen on players when they walk behind an object that blocks line of sight from the camera.

There are currently no enemies that can "see" invisible units, however attacks like Fafnir's fire beam target the player regardless of a creatures sight.

Achievements[edit | edit source]

The following achievement requires the use of Invisibility:

Ach betteryou.jpg

Better you than me
Be invisible while one other player dies.
This achievement requires a multiplayer game to obtain.

Pros[edit | edit source]

  • Allows the player to skip large areas of enemies by avoiding them.
  • Lasts an indefinite amount of time.
  • Excellent panic button.

Cons[edit | edit source]

  • Invisibility can be removed by casting Nullify.
  • Cannot be used while Rain/Thunder Storm or Blizzard are active unless protected from their effects appropriately.
  • Useless in PvP because players are considered allies.
  • Cannot be used with certain staffs, such as the Staff of Life.

Trivia[edit | edit source]

  • Invisibility breaks a lot of triggers and cutscenes in the game because many of them do not trigger while the player is invisible. This can be abused for speed runs.
  • Before patch 1.5.6.0, Invisibility was not removed by the first non-imbued melee attack made by the caster, but only by the second (an imbued melee attack always removes Invisibility). This had major implications for the M60 weapon which fires for an unlimited duration and is considered a "melee attack". A player was then able to cast Invisibility, then use his M60 while invisible indefinitely by holding down Shift+Left Click since its the first "melee attack".