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Chapter Six (Magicka)
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Chapter Six (Magicka)
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==Area 2== Upon entering area 2 and going up the stairs you will encounter more [[Daemonling|Daemonlings]], these can get very annoying but are extremely easy to kill if you simply stand next to them and spam any kind of area attack spell. Continue across the bridge to your northeast and continue following the path, killing the daemons as you go. You will take a left onto a platform that will begin floating away, simply kill the daemons that spawn on it and it will collide into another platform. Continue forward and you will reach another narrow staircase. As you run up the stairs, Daemonlings will spawn behind you. Be wary of them for they will attempt to push you off the stairs. Use directional shields or blocking fissures to keep them away from you or just kill them and wait for the small platform to come floating by at the end of the staircase. This platform will lead to another small platform which will have a Daemon on it. This Daemon can knock you off so be careful. The platform will take you onto a large platform, take the path, kill more daemons and you will reach a checkpoint. {{Tip|Daemonlings can also be knocked off the island platforms with healing mines ({{Elem|w}}{{Elem|e}}) or a large water bomb ({{Elem|q}}{{Elem|q}}{{Elem|q}}{{Elem|q}}{{Elem|q}}+Area Cast). Unfortunately, water bombs do not work on the larger Daemons although healing mines continue to work. The knockback distance of water bombs far exceeds those healing mines are capable of.}} Continue forward across the large bridge, on the left side of the bridge there will be a statue of a wizard holding a [[Staff of Deflection]]. After the statues, you will fight a [[Daemon Lord]], he is just as easy to kill as the regular Daemons. In fact, he is even easier to kill because of their strange behavior: # They will not materialize unless you are standing a fair distance away from it. If you wish to heal up, just walk towards them. # Their ranged missile attacks will not hit you if you are standing anywhere in front of its line of facing. The dead zone is huge and the Daemon Lord will not move to adjust either. Again, if you do not overkill the Daemon Lord, their essence turns into three standard Daemons. The Daemon Lord also drops the [[Daemon Arm]], a staff that extends your beam spells from 12 seconds to unlimited duration. Once the battle is over, continue forward onto the next moving platform which will have 4 Daemons spawning around a statue of a disembodied wizard holding a large staff. Kill the Daemons, move north onto the next platform and grab the checkpoint. {{Tip|You do not actually have to kill most of the Daemons and Daemonlings in this chapter. You can just move onto the next platform as the daemons are too stupid to move across platforms. This is because most of the platforms are designed such that you drop down from the previous platform to the next one (meaning you cannot return to the previous platform) and the programming of the AI pathfinding does not allow enemies to jump down ledges.}} {{Warning|Even if you have the Teleport magick from a previous playthrough, do not teleport back to previous platforms! The island platforms are not scripted to move backwards and you will encounter situations where you cannot proceed forward to the next island platform because it has already moved on. This will require you to restart the entire chapter as even suiciding to restart from the last checkpoint will not work.}} Travel west from the checkpoint to find another dead moose (Moose 7). Return to the checkpoint and move north onto the next moving platform. Destroy the single Daemon that materializes as the platform rotates 180 degrees. Leave the platform northwards onto a huge platform. Take a right and you will find [[Tyrfing]] stuck in a stone at the eastern side of the platform. There is another Daemon Lord along with several Daemons and Daemonlings on this platform, but nothing you cannot already handle. In the northwest part of the platform, wait for the next island platform to rotate around vertically, and once it is almost parallel with the platform you are on, cast Haste and bolt across it onto the staircase beyond. I would love to know what Magick is keeping these rocks floating because having a floating wizard castle would be really cool!
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