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Chapter Ten (Magicka)
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Chapter Ten (Magicka)
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==Area 1== You are unceremoniously thrown into Niflheim by Vlad from his castle and appear in a large sandy and barren area lit by a single fire on a stick. A gauntlet mysteriously drops right next to you, followed by Future Vlad appearing and berating you for not explaining the situation to Vlad and instead engaging him in combat. He lets off by informing that you are now in the land of the dead. But fear not, because Vlad is an acquaintance of the ruler of the region, [[Death]]. He adds that Death partly owns a travel agency and that you just have to find him to travel back home. Feel free to pick up and keep [[Vlad's Gauntlet]]. Nearby, you will find unactivated [[Elemental|Elementals]] which activate when you get near them or when you attack them. The element they become depends on what you hit them with (Arcane will make an Arcane Elemental). If you simply walk past them, they will become a random element. The color of their swords will hint to their element (If the swords are red, for example, the elemental is fire). If you choose to fight the Elementals, choose a beam of the opposite element to dispatch them quickly because they will be immune to the element of their color. An easy way to kill them is to get just close enough to toss a water bomb ({{Elem|d}}{{Elem|q}}+right click) then cast [[Thunder Bolt]] ({{Elem|qf}}{{Elem|a}}{{Elem|s}}{{Elem|a}}+spacebar) The entirety of Area 1 is a huge rectangle island. If you go to the top left (northwest) of this area you will come across the [[Ring of the Phantom]] (It can be tricky to pick this one up. Handle any Elementals nearby before attempting to pick it up). If you head east from the start location, there will be a moose (Moose 10) hidden on the east side of a vertical column of rocks. This moose can be particularly hard to find because there are not many reference points in Niflheim. The exit to this area is in the top right (northeast) corner in the form of a bridge. {{Warning|Do not cast any weather-altering magicks such as [[Rain]] and [[Blizzard]]. It ''will'' wake every elemental in the area, and you can quickly be overwhelmed.}} Tip: To make elementals not wake up when you approach them,summon 16 elementals and activate them. This will prevent hostile elementals from waking up. However,they will awaken if attacked.
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