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June 22, 2011 Patch
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June 22, 2011 Patch
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==Balancing== * Characters are now able to teleport to water/ice areas. * Players are now able to cast self while in a pushed state. * Projectile charge time has been reduced from 3 sec to 2 sec. * Adjusted the way push is calculated. * Added damage immunity to characters who are being resurrected. * Water spray no longer knockdowns * Collision damage has been greatly increased. * Collision damage has been adjusted, characters should be knocked down more rarely. * The damage of lightning has been balanced and the origin and direction of lightning area cast has also been adjusted. * Ice damage has received some adjustments and balancing. * Beams now explode on the caster or merge point when reflected. * Decreased beams time to live. * Ice barrier-spawn damage has been balanced (lowered). * Ice lightning barrier damage has been adjusted. * Water barrier push has been adjusted. * Only one type of self casted shield may be active at a time. * Revamped self earth/ice shields. * Increased pure self shield rate of decay. * Pure self shields are now boostable. * Pure self shields touching other pure shields will now cancel both. * Increased elemental aura duration. * Aura time-to-live is now dependant on the element with highest magnitude. * Auras will now have its duration shown as a healthbar.
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