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Propp's Party Plasma
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Propp's Party Plasma
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{{Magick |desc = Originally intending to invent a "fun for the family" Magick, [[Propp]] accidentally created a very powerful and unpredictable spell capable of detroying even the most powerful of forest trolls. This amazing magick, however, went missing after some "brave" wizards decided to go troll-hunting |combination = {{Element|f}}{{Element|fq}}{{Element|s}} |keycode = FFQS |location = [[Magicka: The Stars Are Left#Chapter Two - The Fornskogur Horror|Chapter 2 of ''The Stars Are Left'']] - After bothering Edgar in Veiditorp repeatedly, he bribes you to go away by telling you to get it from the store in the old broken goblin ship. |image = [[Image:Popps_Party_Plasma.png|160px]] }} ==Spell effects== [[Propp's Party Plasma]] is a directional spell that fires a wild projectile that flies a crooked pattern into the ground in front of you, doing extremely strong arcane-fire damage ==Pros== * Fun! * Deals 10k damage when it connects. * For such a powerful spell, wizards can cast it very quickly. * Ridiculously effective in larger, semi-immobile enemies such as [[Parker]] or [[Cthulhu]]. ==Cons== * Not very precise. * Casting within an Area or Barrier [[Shield]] or near a wall (or rock/ice barrier) is an instant death sentence for you and anyone nearby (unless you have suitable protection). * Its damage type is Arcane, which makes it heal undead enemies. ==Trivia== * First seen in [[Chapter One]] of the main campaign, cast by Propp himself, with [[Chapter One#Area 3|sexy results]]. *Putting on a arcane ward as it lands on you will cause you to get blasted with incredible knockback. {{MagickNav}} [[Category:Magicks (Magicka)]]
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